#include <GameEngine.hpp>
#include <GameState.hpp>
#include <SplashState.hpp>

int main()
{
	EE::GameEngine *engine = new EE::GameEngine;
	engine->AddState(new EE::GameState(engine));
	engine->AddState(new EE::SplashState(engine));
	engine->Start();
	return 0;
}
